Placed the first one, nothing, second one, stays there too waiting for enemies to enter its targeting as if they where invisible. I also at turrets straight up not doing anything when placed directly in front of the enemies when they where chasing me. 7 Days To Die Mods Weapons Maximum Junk Turrets Maximum Junk Turrets Endorsements 249 Unique DLs 10,391 Total DLs 13,843 Total views 35,397 Version 1. The reason its OP when placed is it can stun lock/knockdown zombies, and do a bit of damage as well, this is on top of whatever weapon your using at the same time. You'll see a visible laser and hear a whirring sound whenever they are active and ready to fire. They are only active within a limited range from you, longer with more points in the skill. I often had turret over a tunnel made with iron bars just stop shooting at enemies and only shoot them when they are very far, as if the targeting cone was raised so it does not see enemies 2 or 3 blocs diagonally under it when most of the time it does. How would you go about balancing the junk turret currently any build can drop it down and make the ammo for it. Robotic 'junk' turrets are only active one at a time, or two at a time if you have the Level 5 skill. Oh and they should really do something either about the AI of the turret or it's targeting range. Download If you appreciate War3zuk’s work and you want to show support, use this donate link. Since a turret never miss and seems to have a predefine range. J5 Build an advanced version of the Junk Turret. The extended mags sure work since they influece stats directly, and each mods added you can see the damage stat increasing but if a dev could confirm if the rad remover works that would be about the only one. Nice ok so we are sure that when placed the mods dont add anything? i assume the mag is working.maybe some others do too? 7 Days to Die Wiki is a FANDOM Games Community. Mod Type: Compatible Mods: Repaired Using: Electrical Power Required: Unlocks: Base Price. If you don't use it handheld, then I think the BarrelExtender is a better choice than the Choke because of the slightly higher damage increase it gives and I don't think sentry mode cares about your crosshair situation. Junk Turret Ammo is the ammunition used by the Junk Turret. I don't remember if there's anything else that tightens the crosshair spread, but I'd go for that if there is (assuming you also like to use it handheld). The Robotic Turret is only active when the owner moves within range of the turret. Originally posted by FT:I use Shotgun Choke instead of Barrel Extender because it tightens the crosshair during manual us RadRemover and DrumMag are always a good idea. 1 Green777 (Banned) 10:08am Originally posted by oohbetty: cripple em, rad remover, foregrip, ammo drum, shotgun barrel mods (forget their names), mag ext, barrel extender, and i think i had a silencer on one for a bit, the hunter mod too if only to up the damage. 2.1 Manual Mode 2.2 Sentry Mode 3 Recommended Mods Description The Robotic Turret is the second form of a turret that can be used automatically or manually for defense.
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